Rem



Pillow Toss
Signature Ability
0.3sCast Delay
1ChargesThrow your trusty pillow inflicting
spirit damage and heavy
knockback.
Landing hits reduces the cooldown of your other abilities.


Tag Along
Signature Ability
0.5sCast DelayJump to an ally and nap alongside them. Both you and the ally receive a burst
heal based on missing health followed by lingering
regeneration.
Hop between allies with {g:citadel_binding:'Ability2'} to refresh the duration, once per ally.
You are knocked off if stunned by an ultimate ability.
You can use items and all self-casts target your ally instead.


Lil Helpers
Signature Ability
0.1sCast DelaySignal a Helper to lend a hand. They can collect boxes, do Sinner's Sacrifices, or be sent to support allies and troopers.
Follow a hero: Provides a short burst of
spirit resist and fading
move speed.
Follow a trooper: Provides healing, damage, resists, and allows tagging along. When no hero is around, souls from trooper kills are split amongst the team.
Can be cast during Tag Along. Helpers will take a nap for 15.1s after following someone.


Naptime
Signature Ability
0.18sCast Delay
1.9sChannel DurationCast your gaze forward, piercing walls and floors. Enemies in the gaze are slowed, have reduced dash distance, and cannot use movement abilities.
When the channel ends they fall asleep before waking up to a splitting headache that deals heavy
spirit damage.


Gun Damage
4
Lucky Shot
Your bullets have a chance to be empowered, causing them to deal bonus weapon damage on hit.
Bonus damage cannot Crit.
4
Ricochet
Your bullets will ricochet on enemies near your target, applying any bullet procs and dealing a percentage of the original damage.
3
Alchemical Fire
Throw a flask that explodes on contact, creating an area that does increasing Spirit Damage per second and reduces enemy Bullet Resist.
50% less effective vs non-heroes.
3
Hunter's Aura
Reduces nearby enemies' Bullet Resist and Fire Rate. If there is only one enemy hero nearby, this effect is doubled.
4
Silencer
Your bullets build up to a Silence. Victims are immune to the build up for 10s after silence expires.
4
Mystic Reverb

4
Mercurial Magnum
Your imbued ability charges up over time with bonus spirit damage, bonus fire rate, and reloads bullets on use. Until your next reload, your bullets deal bonus Spirit Damage based on your Spirit Power.

4
Echo Shard

4
Arctic Blast
Release an expanding ice blast that deals Spirit Damage, Freezing and then Slowing targets it hits. Targets take increased damage while frozen.
4
Spirit Burn
Dealing significant Spirit Damage to an enemy within 5s causes an explosion dealing damage and a burn to nearby enemies. While burning, enemies take damage over time and receive reduced healing.
Deals half-damage and has half-cooldown on non-heroes.
Healing Tempo
Applying
heal to yourself or an ally grants the target
bonus fire rate and
bonus move speed.
Does not apply on innate Regen or passive Bullet/Spirit Lifesteals.
4
Cheat Death
4
Leech
Reduces the effect of enemy applied healing reduction.
Spellbreaker
The next instance of high spirit damage you take is significantly reduced.
4
Unstoppable
Temporarily suppress negative status effects and become immune to Stun, Silence, Sleep, Root, and Disarm.
Cannot be used while Stunned or Slept.
相关新闻
初始属性
生命力
伤害
移动
精神
背景故事
An accidental stowaway from the world of dreams, Rem has found himself stranded in the city that never sleeps. Driven by his curious nature, Rem and...